Taking on a global orientation to software programming, this practical guide offers scores of tested methods for using the C++ programming language with object-oriented design techniques for creating a variety of applications and solving a host of programming problems.
Written by a software developer for software developers, this book is a unique collection of the latest software development methods.
The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java.
Using a practical, problem-solving approach, it shows how to develop an object-oriented application--from the early stages of analysis, through the low-level design and into the implementation.
Walks readers through the designer's thoughts -- showing the errors, blind alleys, and creative insights that occur throughout the software design process.
The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings.
Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies.
Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used.
Discusses the methods for designing and developing big software in detail.
Features a three-chapter, in-depth, single case study of a building security system.
For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.
Written by a software developer for software developers, this book is a unique collection of the latest software development methods.
The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java.
Using a practical, problem-solving approach, it shows how to develop an object-oriented application--from the early stages of analysis, through the low-level design and into the implementation.
Walks readers through the designer's thoughts -- showing the errors, blind alleys, and creative insights that occur throughout the software design process.
The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings.
Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies.
Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used.
Discusses the methods for designing and developing big software in detail.
Features a three-chapter, in-depth, single case study of a building security system.
For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.
Covers | Statics and |
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The book covers | Statics and |