This book's ideology is simple and straight-forward: equip the user with the most important concepts to catapult your game development skills.
When looking for a good book that explains game programming, readers are usually bombarded with information from the author without any context.
Often, code doesn't make sense, hasn't been explained properly, and the concepts the author tries to explain are unclear.
The main reason for this is that authors, when writing technical books such as this, as.
Straight-forward | Equip the user with the most important concepts to catapult your game development skills |
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