Wolf-haunted wastelands of frigid tundra, Veiling lost cities sunken and frozen into the ice .
Mist-wreathed mountains teeming with orcs, Goblins, demons and dwarven underworlds .
Burning battlefields, reigned over By imperious and ancient dragons .
Steaming jungles, filled with headhunters And savage apes, guardians to ancient temples Filled with accursed gold .
These are the realms of old school fantasy role-playing, the world of your imagination.
This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all.
And you, as the Game Master, are tasked with creating those kingdoms from scratch.
It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come.
But how do you create a world? How do you even begin? The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world.
This is no It is time for you to take the world into your own hands, and no one but you can decide what to include copout dodge which demands everything of you and gives you nothing.
This is a 430+ page step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail.
Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process.
If you love lost worlds like Dave Arneson's Blackmoor, Edgar Rice Burroughs' Barsoom and Pellucidar, Gary Gygax's Flanaess, Robert E.
Howard's Cimmeria and Hyboria, Fritz Leiber's Nehwon, H.
Lovecraft's Dreamlands, Michael Moorcock's Melnibone and J.
Tolkien's Middle Earth, then this is the book for you Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and fo.
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