Making her living as a gambler, Livak travels the towns of Einarinn, answerable to no one and loyal only to her friends.
Alas, her luck has turned bad.
She's alone and in need of coin.
Fortunately, she hears of a merchant paying top prices for antiques from the days of the Tormalin Empire.
Since her skills extend to house-breaking, finding something to sell him shouldn't be a problem.
That's how her troubles start.
This so-called merchant is looking for magical artefacts to unlock th.